Monthly Archives: February 2017

What’s coming up? Lots!

Ok, I’ll admit, we’ve been a little quiet of late. But that doesn’t mean we haven’t been busy working on new games to fascinate and entertain you at future events.

At the NERC science showcase, Into the blue, we won one of the four prizes and this has allowed to develop Flash Flood! further. We’ll be using the prize to make interactive YouTube walk-throughs of the game meaning anyone with an internet connection can try it, and using a cardboard headset can even get a sense of the VR.

matt-itb

Dr Matt Perks – @catchmentsci – demonstrating Flash Flood! at Into the blue

Last September we began working with students from SEED Software on two (yes, two!) projects. The first is a rebuild of Humber in a Box, making it smoother and more intuitive – this new iteration of the game will be called TideBox, focussing on the science of estuaries more generally than just the Humber (although the Humber still features prominently).

Development shots from Defend the City

The second is our most ambitious project yet – Defend the City. The games uses the CAESAR-Lisflood model to simulate the flooding in our town, Uncanny Valley. The player(s) get to build in their own flood defences on the attractive 3D environment, and then see just how successful they have been. It will be used during workshops, and will convey two key issues of flood defence –

  1. You can never eliminate flood risk completely
  2. Flood Managers have to strike a balance of cost and benefit with any scheme

We hope to debut all three of these projects at Hull Science Festival, April 2-4 2017. It is free but you will need to pre-book some activities.

Finally, if you want learn more about the Humber, its landscape and how it has inspired poetry, you can hear SeriousGeoGamer Chris Skinner on the Radio 4 Seriously… Podcast ‘I, by the Tide of Humber‘.

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